Since you guys are so fond of Tiger Balm, check this out.
www.mantiskungfu.com/TigerBalmInternationals.htmNINE SPARRING CATEGORIES
SKIL point fighting, SKIL & WKC continuous sparring, Sport Jujitsu, padded
weapons sparring, San Shou fighting, Olympic Style Tae Kwon Do,
Brazilian Jiu-Jitsu, & Modified Pankration.
SANSHU RULES - CONTROLLED CONTACT SANSHU FIGHTING
Scoring
Three Points are awarded for:
The opponent is forced out the competitive mat fighting area.
The opponent is knocked down by backward or forward sweep while competitor remains standing (hands are allowed to touch the ground on the backward sweep but not the forward sweep).
The opponent is knocked down by use of a hooked leg kick throw while other competitor remains standing.
The opponent is forced to fall by the competitor's techniques, including a competitor deliberately dodging defensively.
Two Points are awarded for:
The competitor hits the opponent once on a valid target with a kicking technique.
The opponent falls while the competitor remains standing.
The opponent receives a penalty on a foul.
One Point is awarded for:
The competitor hits the opponent once on a valid target with a hand technique.
A competitor throws the opponent in a controlled manner when both competitors go the mat.
A competitor kicks the opponent's outer thigh with a rear leg round kick striking with the foot area.
No Point is awarded if:
Both competitors hit each other on valid target simultaneously.
Both competitors move out of the mat fighting area simultaneously.
The competitor throws the opponent to the ground or out of the mat fighting area after holding for two seconds or more.
One opponent uses a falling technique to attack and does not succeed.
The competitor kicks the outer lower leg when the opponent defends by raising knee.
Unclear techniques are used and no obvious hits to valid parts are scored.
A competitor is hit while both hands are holding onto his opponent.
Fouls
Striking with a hand technique or kick beyond a controlled contact level.
Striking more than two times to the head with a hand technique. After two controlled contact blows to the head they must be followed by a hand technique to the body, kick, or pause.
Time-out requested when in a disadvantageous position.
Un-sportsmanlike conduct toward either the opponent or officials.
Purposely loosening protective gear or spitting out mouthpiece during a fight.
Attacking the opponent before the judge gives the start signal, or after he gives the stop signal.
Using prohibited techniques, including: a. Strikes to the back of the head, neck, throat, groin, knee joints, or the inside of the leg. b. Elbow or knee strikes. c. Use of excessive force to cause opponents to fall head over heels out of the mat fighting area. d. Attacking a fallen opponent (except when an opponent falls deliberately as combat technique).
A competitor who intentionally hurts his opponent or commits a serious foul will be disqualified from the fight and if deemed appropriate, from the entire competition.
Stop Time During a Match
The referee will stop the time during a match in any of the following cases:
A competitor has fallen down or moved out of the mat fighting area.
A competitor is penalized for a foul.
A competitor is injured.
The competitors are locked up grappling for more than two seconds.
Both competitors refrain from attacking, or one remains passive for more that eight seconds.
At the discretion of the referee.
The referee or other judges spot danger in a match.
And notice their competition set up. Novice, intermidiate & advance.